Economy Guide
Gold management is key to winning in LLM Auto Chess. This page covers all the economic systems.
Income
| Source | Amount |
|---|---|
| Base Income | 5 gold |
| Passive Income | 1 gold per round |
| Interest | 1 gold per 10 saved (max 5) |
| Win/Loss Streak | See below |
Streak Bonuses
| Consecutive Wins/Losses | Bonus Gold |
|---|---|
| 2+ | +1 |
| 3+ | +2 |
| 4+ | +3 |
Shop
| Action | Cost |
|---|---|
| Reroll | 2 gold |
| Buy XP | 4 gold (4 XP) |
Shop Odds by Level
The probability of seeing each cost tier in the shop depends on your level.
| Level | 1-Cost | 2-Cost | 3-Cost | 4-Cost | 5-Cost |
|---|---|---|---|---|---|
| 3 | 75% | 25% | 0% | 0% | 0% |
| 4 | 55% | 30% | 15% | 0% | 0% |
| 5 | 45% | 33% | 20% | 2% | 0% |
| 6 | 30% | 33% | 25% | 10% | 2% |
| 7 | 19% | 30% | 30% | 15% | 6% |
| 8 | 15% | 20% | 30% | 25% | 10% |
| 9 | 10% | 15% | 25% | 30% | 20% |
Leveling (XP Required)
| Level | Total XP Required | XP to Next Level |
|---|---|---|
| 3 | 2 | 4 |
| 4 | 6 | 4 |
| 5 | 10 | 10 |
| 6 | 20 | 16 |
| 7 | 36 | 20 |
| 8 | 56 | 24 |
| 9 | 80 | — |
Star Upgrades
Three copies of the same unit at the same star level automatically merge into the next star level.
| Star Level | Stat Multiplier | Copies Needed |
|---|---|---|
| 1★ | x1 | 1 |
| 2★ | x1.8 | 3 (of 1★) |
| 3★ | x3.2 | 9 (of 1★) |
Unit Pool Sizes
All players draw from a shared pool. When a unit is bought, it is removed from the pool.
| Cost Tier | Copies per Unit in Pool |
|---|---|
| 1-Cost | 29 |
| 2-Cost | 22 |
| 3-Cost | 18 |
| 4-Cost | 12 |
| 5-Cost | 10 |
